The argument for and against paying players is an exhausting one. On one hand the NCAA makes hand over fist off the high permormance of players in the revenue generating sports. On the other is that even though schools and the NCAA both make money off the players, they receive a free education along with a variety of frills that go with it. How soon the scales will tip in the favor of these athletes is probably as fruitless to project as well.
However, a lawsuit has been gaining steam with regards to using student athletes "likeness" in video games. Already dancing amidst the grey area is selling jerseys and other paraphenalia with a student athletes number or nickname (remember T-Mobile?). Nonetheless, those in the class action lawsuit are drawing the line in the sand with game publishers, namely EA sports, for making players look too realistic in these games. Technology has come a long way over the past twenty years to make playing these games feel as close to the real thing as possible. For the fans, this is a great thing. At what cost does it come to these student athletes though?
For more info here's the article by CBSSports: http://www.cbssports.com/collegebasketball/blog/eye-on-college-basketbal...
Do you all agree that this is going too far or that these athletes should enjoy seeing a digital replica of themselves that they can in turn play along with as well? The details seem a little muddled, but I'm sure we can all agree we don't want to go down the path of seeing players with the likeness of a cartoonish foosball mold.