OT - CoC - The Key Play Clan

I'm starting a forum topic for our clan here because the chat on the game is too limited:
(For those of you who play CoC and aren't aware, we have a TKP clan. Feel free to join at any time. Just search "The Key Play")

For those of you who are currently in the clan, we should discuss new times/days to start wars. Currently, we're starting wars around 9pm on Thursdays and Sundays. This means that the attack window is 9pm Friday - 9pm Saturday and 9pm Monday - 9pm Tuesday. I'm beginning to notice that Saturday is the day our clan is least active, which in turn affects our war. Tuesdays is one of my busiest days, but that may just be me.

I would like to get a consensus on what days we are most active on CoC and we'll plan our wars around those days. For instance, if most everyone plays on Sunday, then we should start wars on Friday so we can attack on Sunday, etc.

Let me know your thoughts and we'll plan accordingly.

And I'll go ahead a beat those of you who are CoC haters:

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"When I was growing up, Virginia Tech was a school that was kicking ass and taking names, and it's time we get back to that" - James Franklin

His phrasing was accurate.

This is going to be great for the ACC.

Any days for wars are fine with me, but I'm still going to keep opting out for a while. I might opt in occasionally, especially when we get more people up to TH lvl 10. Regardless, I will continue to check in and donate war troops whether I'm in the war or not.

HAHAH it says CoC

ill switch to the clan but its invite only right now

VT CEE Class of 2016/2017

5 years, 2 degrees, 33 football games as a student, and 2 Cassell court stormings later, I bleed Maroon and Orange

IIRC, invite-only means you have to hit the join button and be accepted by a leader, co-leader, or elder. Doubt it will be a problem for you to get in, it's just a way to keep out the riff-raff and clan jumpers.

@historyhokie.bsky.social

I may jump into this as my other war/strategy game is starting to tail off pretty badly.

Plan for the worst and hope for the best, not the other way around.

Dinger here.

I wanted to open up a discussion on wars. We have some participation issues and then we have recently had some tough match ups. What can we do to improve our war performance. Does it help us to do larger wars or smaller wars? Does it benefit us to have more higher or more lower ranked folks in the wars?

What about doing 2 wars a week and using the top 15 folks who want to war in 1 and the bottom 15 folks who want to war in the 2nd? It would be a leader intensive task to elect who can war and who can't each time and we would need some pretty good cooperation from folks. It is just an idea but I'm sure many of us are tired of losing these wars.

"I'm too drunk to taste this chicken" - Colonel Sanders via Ricky Bobby

I see 3 things that is potentially hurting us during wars.

1. Obviously is needing >80% participation during the war. Since we have the ability to select who participates in the war, we have stopped kicking inactive players out of the clan. However, it seems there are some players that are still "Green" for war participation but don't seem to be active, so it's hard for us to make that judgement call on who to include and not include.

2. Players attacking bases ranked much lower than themselves. Now I'll admit I've done this myself but it's usually towards the end of the war, when we need the stars. I'm all for making sure we get 3 stars per attack but when a top 10 player attacks someone ranked 20 - 30, then you're taking away possible stars from our lower ranked players. Possibly a reason why some of the lower ranked players haven't been attacking as much, because there aren't any stars left for them to win.

3. Players attacking bases just for the war loot. I've notice some players will attack a much higher base and shoot for the 50% mark, get 1 star and win the full loot. Now I'm all for everyone winning loot after the war but if we lose, then you'll only receive 15% of the winnings. We really need to only attack the bases that we're confident we can obtain 2 stars on and have a high probability to also get the 3rd. When we have attacked 15 times and only have 18 stars, then something is wrong with who we're deciding to attack.

dot, dot, dots

- A lot of us are attacking without trying to kill the CC troops first. This is detrimental to hog attacks and usually most any attack. Emptying the CC should be everyone's first priority when attacking.

- Some players have attacked (though this doesn't happen that often) without full camps or without any spells ready or even without any CC troops of their own. Why someone would want to attack without being fully equipped is beyond me but it's happened more than once.

Mostly, it seems that during our wars, everyone is doing their own thing. Everyone attacks whoever they want and whenever they want and there's no coordination amongst the clan. Maybe that's on me and I need to do a better job of coordinating our wars. But I really try to make this clan "fun" and not a dictatorship of strict guidelines. So it's really a "Catch-22"

I'm not in TKP Clan, but my own clan has run into some of these issues and have fortunately gotten past most of them. Wanted to throw in my two cents to try and help you guys out.

Our clan has 35 members, and we generally do 25x25 wars. We have a really strong top 15, and obviously we want to win wars. Here's how we determine participation:
Top 5 - in every war (5 per war)
#'s 6-15 - in at least 4 out of every 5 wars (8 per war)
#'s 16-25 - in at least 3 out of every 5 wars (6 per war)
#'s 26-35 - in at least every other war (5 per war)
For our 25th spot, we like to reward somebody 16 or lower that consistently get 5 or 6 stars in Clan Wars by skipping their off-turn.

1 - Getting max Clan War participation
Our rules: Miss 1 attack, miss the next Clan War. Miss 2 attacks, miss the next 2 Clan Wars (and must assure a leader that you'll be active in the next one).

The only exception is if you're lower level and the higher level folks have gone through all of the lower level bases (which I'll address later). Even so, we encourage the lower level people to use their extra attacks to try and go for loot then, since it's not their fault that they have nobody in their range to attack (and so we can see if they actually attack, to see if they're going to be active).

2 - High level players attacking low-level bases
This problem kinda fixed itself for us. It used to be a problem until people realized that when you do this, you don't win wars, and you don't get any loot. We try and coordinate to have our bottom 10-15 members attack in the first 12 hours of the war and our top 10-15 members attack in the last 12 hours...obviously that's not always going to happen, but it lets the lower level guys get first dibs at the lower level bases. And our rules are: #25 always gets first shot at #24 and #25, #24 gets first shot at #22 and #23 (provided they attack in the first 12 hours).

3 - Attacking strategy in general
Like I said above, once people start realizing that you don't get all of the war loot whe you lose, they become smarter with their attacks. We aim for people to get at least 2 stars when they attack...and if higher level people rushed to a higher town hall without spending time to level up their army units, we don't mind them attacking someone lower level (say, #5 attacking their #9 or #10 is not unheard of). Killing CC troops is a huge thing (less for me, because I've reached IDGAF phase with Elixir and mostly just go with all dragons on my attacks), but another way to be really good at wars is to prepare by giving your lower level members really powerful Clan Castle reinforcements, so they'll be hard to kill. We have a very powerful and generous top 5, so we generally ask that anyone who is not in the top 5 not donate any troops during Clan War preparation, so everyone can have super high level troops (we generally give Valkeries and Wizards). But we have a lot of people with a ton of Elixir and not much to do with it, so that's not a feasible strategy for every clan.

I think you guys have the potential to be one of the most organized clans, if you can keep everybody up to date on TKP. Our clan is pretty piecemeal between family, friends, friends of friends, etc. so there is no simple way for mass communication. You guys obviously know your clan better than me, so I'd say get the top 3-4 together and informally brainstorm some future processes/rules that everyone can live by.

@historyhokie.bsky.social

Thanks for the info. We'll definitely take it into consideration.

Not a problem! If you ever need an outside opinion, just lemme know.

@historyhokie.bsky.social

I agree with your sentiment(s) Dinger... this is Stanky, by the way. Perhaps a "war council" (Eg, John and perhaps 3 others to make any majority votes) should preside over some strategy. My other clan actually directs who/where/when to attack, in waves and re-assessment. Sniping the star should get you booted unless you have blessing. And slumming is only worthwhile if/when we're in a stop-loss mode. A few thoughts...

"...sticks and stones may break my bones but I'm gonna kick you repeatedly in the balls Gardoki!"

The war council idea would be good but that would be taking things up a step in the level of seriousness. I also think we could try and start wars earlier than 9pm so we can get some attacks in that night and give the lower folks in the war a chance to attack their counterpart before other guys drop down to attack (depending on how we move forward)

"I'm too drunk to taste this chicken" - Colonel Sanders via Ricky Bobby

Our clan tries to start our wars around 1 pm, and it seems to be a pretty well-liked time FWIW. We have a lot of middle school and high school family members, though, so different demographic.

@historyhokie.bsky.social

oh... days: non-plussed on any day. I'm on at some point or another and can always lend a hand... there will be an anomaly every now-and-then, but overall I'm available.

"...sticks and stones may break my bones but I'm gonna kick you repeatedly in the balls Gardoki!"

Space Mountain here.....

My biggest problem is the cost, lately. As I've said in chat, I kind of suck at raiding AND am a tasty target of raiders, so building res is a constant struggle for me. And when my common attack costs me about 400,000 to build, but I usually only can star people in the 280,000-350,000 range, it's a losing proposition to war. And that's if we win; if we lose, then my coffers get even more empty.

That's why I 'went red' a week or so ago - to not spend the elixir as fast, and try to build my village to the max of a TH8. I'm also practicing by knocking off the remaining goblin villages.

People DO need to participate, but then the low-end guys, where I live, need to have a chance to star. I've simply not used my 2nd attack in the past if there were no legit 2- or 3- star opportunities - beating a village that's already been taken, just for loot, doesn't help the war effort.

I can't look at your set up or anything like that right now but raiding for loot should not cost 400,000 to build. You are welcome to post on here your breakdown of troops and we can offer suggestions.

War attacks often do cost 300k-400k elixer but winning the attack and the war should break you out pretty even and you get the gold from it.

"I'm too drunk to taste this chicken" - Colonel Sanders via Ricky Bobby

No, I didn't mean for regular raiding, I use that much elixir. I use much less than that. I still suck at it, though. I tend to not coordinate well. If there ARE past lives, I was less of the General Grant, and more of the guy shot down in the first volley of the battle.

At clan war time, the guys I hit tend to be rated at about 280,000 or so. Thus, depending on the exact breakdown of what I generate - it varies - it tends to be even if I'm lucky.

A bigger problem is regular gameplay. I don't have an intimidating enough village, I guess, to make people walk away. I come out from a shield, and get hit pretty quickly. Either that, or I have the CoC version of "Kick Me" on my village gates.

At TH8 I just constantly raided with an all archer set up and usually got 1 star and it did not really matter if I didnt because it all balanced itself out in the end. Just wait til you get a base with all resources in the collectors. If i wanted to go for storages and dark, I used all heal spells, 12-14 giants, 6-8 wallbreakers, sometimes 4 wizards and rest archers and generally giants in the CC. Mostly I used all archers though and waited til I got a base with 150k of each in collectors. Super easy and super efficient.

That works well for farming, but for clan wars??

Reality has a mighty pimp hand.

I was just giving him help for raiding. You can't worry too much about troop costs in clan wars. GoWiPe probably is the best for troop costs. Hogs kill your dark but only cost a little elixir for the needed wizards and archers. Clan wars I used either all dragon with rages. Slowly send out a few to get the outside stuff at the point of attack to minimize distractions then send the rest together into a rage. Or I used Hogs at lvl 3/4. Then I started to GoWiPe at the end of my TH8 days and got my Pekkas up to lvl 3, but was able to start at lvl 1. I could always get at least 2 stars with GoWiPe on all TH8 bases and some low TH 9 bases.

Can you post your troop-spell composition that gets you to 400,000 build cost? That's enough to do ten lvl 2 dragons and three lvl 3 rage spells...

Reality has a mighty pimp hand.

Not sure of the exact cost, but I've tended to go: 10 L3 dragons, and 3 L4 lightning spells. Sometimes, I'll go 8 or 9 dragons, and mix in some ground troop.

(Again, though: that's my war army. When/if I raid, I don't use that.)

You really should use rages with dragons and maybe a heal.

Agreed. Against a TH7 you can use 3 lightning spells to take out the 2nd AD and win with only 1 AD left but against a TH8 you are better off with 3 rage spells. Look up the dragloon attack by Onehive on youtube and listen to his explanation.

"I'm too drunk to taste this chicken" - Colonel Sanders via Ricky Bobby

I'm J! in the clan and I am guilty of not participating in the wars, but it's only bc when I did try to join in I got my ass handed to me, I've been trying to upgrade so I can contribute. If I could not be kicked out that would be fantastic. Also Im happy to help out however I can as long as I have the time.

By the Beard of DeChristopher!

If you are not ready or comfortable going to war, that is 100% ok, just go to your profile (the little blue "i") and click your green button and make it red.

"I'm too drunk to taste this chicken" - Colonel Sanders via Ricky Bobby

Done and Done, when I get some Barbarian Kings and Dragons I'll be back in it to win it.

By the Beard of DeChristopher!

No worries. FYI, we'll only kick a player from the clan if it's evident that they have been inactive from the game entirely, for a really long time.

We consider asking and giving reinforcement troops as active.
So, guys should join if for no other reason than a relaxed environment for the mutual assistance type thing.

This is going to be great for the ACC.

I agree on attacking earlier. Also like having a strategy. I try and atrack my level it higher for first attack. Second attack i try and do mop up. Some of my recent attempts have been rough and i haven't been able to get 4+ stars on average. So in practicing with mixed attacks in raiding.

I do CoC, but I don't do clan wars (just yet). I enjoy farming and base building.

That said, if I was running a clan that warred frequently, I would definitely set up a website for better communications. A warring clan is a team, and teams have to be on the same sheet of music, otherwise your QB gets sacked a lot.

The board could be very simple, just a forum for communication and a list of clan standards and attack strategies for each town hall level. If everyone is left to their own devise, chaos will rain.

Reality has a mighty pimp hand.

Ok - Just because I don't know, but what is "CoC"? I see a lot of use of the words "attack" and "war" - Did UVA do something to piss us off?

Just Google...on your work computer.

Just kidding, I think Liam Neeson explains it best:

"We judge ourselves by our intentions and others by their behavior" Stephen M.R. Covey

“When life knocks you down plan to land on your back, because if you can look up, you can get up, if you fall flat on your face it can kill your spirit” David Wilson

Liam Neeson explained it well. Thank you, kind sir!

I love Revenge, until i see they gave no loot or worse, they are high level. Sad times.

This is Todd. I threw together a quick, simple website for our clan if you all think it's worth checking out. It's just a rough draft intended for laying out some basic guidelines and rules to possibly help everyone stay on the same page. It's really the same kind of website I've seen for other clans. It can be tweaked, modified, completely overhauled, or scrapped all together. John does a great job keeping our clan laid back and drama free and I don't want to do anything to rock the boat. This is just an idea. CoC-The Key Play Clan

Add to both screens.

"Relax, have a beer."

This is going to be great for the ACC.

Done

We have had some requests for an earlier war start time.

We do war twice a week.

What do you guys think of the war where war day is Saturday, starting earlier than 9 PM Eastern??

What would be a good start time?

This is going to be great for the ACC.

Moving the start time up to 7 would be nice. It would allow more of our guys to get their first attack in that night and the 2nd the next day.

"I'm too drunk to taste this chicken" - Colonel Sanders via Ricky Bobby

I just started playing. What should I do to grow the quickest and be ready to contribute? I still have two days on my initial shield. Also any screenshots of how to set up my city would be much appreciated.

Plan for the worst and hope for the best, not the other way around.

Don't make the same mistake I did and focus on troop level and defenses. Town halls unlock new/more defenses/new troops as you level them up but be sure you have everything maxed before you go for the new town hall.

Right now I am focusing on maxing out my resource production while I have this shield. I figure when it wears off I will have the capability to reap plenty of gold and purple stuff to build defenses and an army.

Plan for the worst and hope for the best, not the other way around.

Save your gems to get another builder hut. I wasted mine and it definitely slows you down

eric

"My advice to you... is to start drinking heavily."-John Blutarsky

Need I remind you of the sequel:

solid retort

eric

"My advice to you... is to start drinking heavily."-John Blutarsky

Clan is full

Plan for the worst and hope for the best, not the other way around.

Really? What's your CC name I'll do a search and send you an invite.

This is going to be great for the ACC.

It's HomebrewHokie, I am working on getting some trophies, says I don't have enough to join

Plan for the worst and hope for the best, not the other way around.

How many do you have? We can drop the level.
We put them up a bit to keep from having so many requests from people we don't know.

This is going to be great for the ACC.

Going for 400 tonight, getting some good raids in

Plan for the worst and hope for the best, not the other way around.

Ok, I just dropped it. Go ahead and put the request in.

This is going to be great for the ACC.

It's open now.

This is going to be great for the ACC.